Weaponized client crashes/bugs

Weaponized client crashes -- player-written script code which exploits the client code to crash other players, or prevent them from playing is not permitted.

The game will provide client crashing code in NULLSEC in the future, for inclusion in your scripts. At this time, this is not the case.

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    Can anyone tell me what the possible use for this could be? Surely after someone ran your nullsec script and gave up their money, loc and upgrades, crashing them afterwards is just an asshole move with no real benefit.

  • 0

    Presumably a level 4 lock, rated at nullsec, will crash anyone attempting to access your loc if they fail to disarm it...

    That said, logged in today and can no longer navigate scripts.fullsec because I've been away so long, so maybe I don't know anything

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